In the previous stage of production, we sat down and came up with all of Read More “Software Design”
Category: CG Research
Building MaterialX Python Bindings for DCC Tools
While writing my MaterialX to Blender3D addon, I ran into the task of building MaterialX python bindings Read More “Building MaterialX Python Bindings for DCC Tools”
Software Planning Stage
Its time move into the first phase of development which is usually referred to as the software planning stage. This stage involves a lot of forward-thinking and it can be quite challenging sometimes.
Software Development Process
Alright everybody, let’s go ahead and get started with this project of writing a MaterialX I/O Read More “Software Development Process”
Blender3D MaterialX
While getting back into building CG tools and pipelines, one has to read up on the Read More “Blender3D MaterialX”
I Had a Leak!
Equinox, my little renderer, is slowly making progress. I had reached a point where I Read More “I Had a Leak!”
Multiple Objects (and an API)
Moving forward. Made a little more progress on Equinox. One of the things that I Read More “Multiple Objects (and an API)”
Introducing Equinox
Some time ago I began to write a little ray tracer based on the book Read More “Introducing Equinox”
BtoA – Blender to Arnold
Some time ago i was lucky enough to get on the beta of Solid Angle’s Read More “BtoA – Blender to Arnold”