While writing my MaterialX to Blender3D addon, I ran into the task of building MaterialX python bindings Read More “Building MaterialX Python Bindings for DCC Tools”
Its time move into the first phase of development which is usually referred to as the software planning stage. This stage involves a lot of forward-thinking and it can be quite challenging sometimes.
Alright everybody, let’s go ahead and get started with this project of writing a MaterialX I/O Read More “Software Development Process”
While getting back into building CG tools and pipelines, one has to read up on the Read More “Blender3D MaterialX”