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I Had a Leak!

An image generated with multi-threading

Equinox, my little renderer, is slowly making progress. I had reached a point where I could render a simple shape (a sphere) which had its own transformation matrix. Having a working renderer that supports a pinhole orthographic camera and a sphere, I figured this was the perfect time to try to do something that I […]

Multiple Objects (and an API)

Moving forward. Made a little more progress on Equinox. One of the things that I disliked the most about renderran was the fact that it was kind of hard to create new scenes. specially for those not familiar with the code. The way the code was written you could only create objects by making instances […]

Introducing Equinox

Some time ago I began to write a little ray tracer based on the book “Raytracing from the Ground Up“. The book proved to be very easy to follow and before I knew it I had a little program that could generate images. I continued to push the rendering engine until I was able to […]