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I Had a Leak!

An image generated with multi-threading

Equinox, my little renderer, is slowly making progress. I had reached a point where I could render a simple shape (a sphere) which had its own transformation matrix. Having a working renderer that supports a pinhole orthographic camera and a sphere, I figured this was the perfect time to try to do something that I […]

Multiple Objects (and an API)

Moving forward. Made a little more progress on Equinox. One of the things that I disliked the most about renderran was the fact that it was kind of hard to create new scenes. specially for those not familiar with the code. The way the code was written you could only create objects by making instances […]

Introducing Equinox

Some time ago I began to write a little ray tracer based on the book “Raytracing from the Ground Up“. The book proved to be very easy to follow and before I knew it I had a little program that could generate images. I continued to push the rendering engine until I was able to […]

BtoA – Blender to Arnold

Some time ago i was lucky enough to get on the beta of Solid Angle’s Arnold renderer. This is a renderer that caught my eye back in 2000, when a short film named Pepe was all the rage at Siggraph. I managed to¬†acquaint Marcos Fajardo, founder and lead developer of Arnold. Back then I was […]