While writing my MaterialX to Blender3D addon, I ran into the task of building MaterialX python bindings Read More “Building MaterialX Python Bindings for DCC Tools”
Learning how to debug your python application or scripts is an extremely useful tool for your toolset. In this post, we will cover the different ways in which we can do python debugging in Maya and in the terminal.
Its time move into the first phase of development which is usually referred to as the software planning stage. This stage involves a lot of forward-thinking and it can be quite challenging sometimes.
Alright everybody, let’s go ahead and get started with this project of writing a MaterialX I/O Read More “Software Development Process”
While getting back into building CG tools and pipelines, one has to read up on the Read More “Blender3D MaterialX”
I have been writing websites for personal use and as a side gig for many Read More “Web Dev Portfolio”
Equinox, my little renderer, is slowly making progress. I had reached a point where I Read More “I Had a Leak!”
CG production is an exciting career. Just look back at the changes that have taken Read More “The Importance of Technical Knowledge”
..and ill show you how deep the rabbit hole goes” – Morpheus. One of the Read More ““Take the Red Pill …”
Moving forward. Made a little more progress on Equinox. One of the things that I Read More “Multiple Objects (and an API)”